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wishvane

How many copies did Train Simulator Classic sell?

Estimated copies sold
≈ 1.4M–2.2M
$11.2M–$30.1M after Steam's cut $20.4M–$46.3M before the cut
from 29k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Simulator Classic out and predicted the genre from its 8 similar games. Every figure here, including Train Simulator Classic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 558k–1.1M
best case 8.1M (Factorio)
The Sandbox genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 558k–1.1M copies
≈ $5.7M–$17.3M after Steam's cut
from ~17k reviews
Best case
≈ 6.1M–10.0M copies
Factorio · ≈ $59.1M–$158.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Sandbox (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $35. The breakout hits carry Resource Management + Multiplayer + Survival; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Factorio
2020
Est. copies
≈ 6.1M–10.0M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$59.1M–$158.9M after Steam's cut $107.4M–$244.4M before the cut
$35.00
233k reviews
Overwhelmingly Positive
AutomationBase-Building
OpenTTD
2021
Est. copies
≈ 417k–677k
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.6M–2.5M
3.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.9M after Steam's cut $19.5M–$44.5M before the cut
$24.99
59k reviews
Very Positive
SandboxBase-Building
Transport Fever
2016
Est. copies
≈ 433k–704k
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 638k–1.0M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.9M after Steam's cut $12.8M–$29.0M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation
Transport Fever 2
2019
Est. copies
≈ 924k–1.5M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.3M after Steam's cut $18.5M–$42.0M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
shapez 2 - Factory
2026
Est. copies
≈ 356k–578k
SteamSpy 200k–500k
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$29.99
15k reviews
Overwhelmingly Positive
ManagementStrategy
Mini Metro
2015
Est. copies
≈ 772k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
$9.99
17k reviews
Overwhelmingly Positive
StrategyPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.