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How many copies did Train Simulator Classic sell?

Estimated copies sold
≈ 1.4M–2.3M
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before Steam's cut
from 29k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Train Simulator Classic and predicted how it would do from its 8 similar games. Every figure here, including Train Simulator Classic's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 583k–1.4M
best case 7.7M (Factorio)
Games like Train Simulator Classic

A typical game among these

≈ 583k–1.4M copies

≈ $6.4M–$19.1M after Steam's cut

from ~22k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Factorio at ≈ 5.9M–9.5M copies, ≈ $56.4M–$151.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 14k reviews in their first month; the range was 2k to 86k.
The genre you'd be entering
These games
The similar games share Sandbox (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $35.
When they shipped
The similar games span 2015 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Factorio
2020
Est. copies
≈ 5.9M–9.5M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$56.4M–$151.5M after Steam's cut $102.5M–$233.1M before Steam's cut
$35.00
236k reviews
Overwhelmingly Positive
AutomationBase-Building
OpenTTD
2021
Est. copies
≈ 422k–686k
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before Steam's cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Transport Fever
2016
Est. copies
≈ 452k–734k
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before Steam's cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 682k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.2M after Steam's cut $13.6M–$31.0M before Steam's cut
$39.99
27k reviews
Very Positive
StrategySimulation
Transport Fever 2
2019
Est. copies
≈ 950k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.1M after Steam's cut $19.0M–$43.2M before Steam's cut
$39.99
33k reviews
Very Positive
SimulationStrategy
shapez 2 - Factory
2026
Est. copies
≈ 385k–625k
SteamSpy 200k–500k
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
$29.99
16k reviews
Overwhelmingly Positive
ManagementStrategy
Mini Metro
2015
Est. copies
≈ 819k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before Steam's cut
$9.99
17k reviews
Overwhelmingly Positive
StrategyPuzzle

Sizing up your own game? See how many copies games in its genre usually sell before you build it.