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wishvane

How many copies did shapez 2 - Factory sell?

Estimated copies sold
≈ 356k–578k
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
from 15k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left shapez 2 - Factory out and predicted the genre from its 8 similar games. Every figure here, including shapez 2 - Factory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–19k
best case 30k (Microtopia)

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4k–19k copies
≈ $19k–$167k after Steam's cut
from ~295 reviews
Best case
≈ 23k–37k copies
Microtopia · ≈ $126k–$339k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Automation (7 of 8) and Management (5 of 8).
The winners
Winners here lead with Colony Sim + Automation, priced around $20.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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IdlerClicker
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AutomationBase-Building
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Early AccessAutomation
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MegaFactory Titan
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StrategySandbox

Sizing up your own game? See what its genre can realistically do before you build it.