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How many copies did shapez 2 - Factory sell?

Estimated copies sold
≈ 385k–625k
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
from 16k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid shapez 2 - Factory and predicted how it would do from its 8 similar games. Every figure here, including shapez 2 - Factory's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–19k
best case 32k (Microtopia)
Games like shapez 2 - Factory

A typical game among these

≈ 4k–19k copies

≈ $20k–$180k after Steam's cut

from ~305 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Microtopia at ≈ 24k–39k copies, ≈ $133k–$357k after Steam's cut.

What their first month looked like
About half the games that made it here had over 193 reviews in their first month; the range was 11 to 737.
The genre you'd be entering
These games
The similar games share Automation (7 of 8) and Management (5 of 8).
The winners
Winners here lead with Colony Sim + Automation, priced around $20.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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AutomationBase-Building
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Microtopia
2025
Est. copies
≈ 24k–39k
3.2x vs typical
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MegaFactory Titan
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StrategySandbox

Sizing up your own game? See how many copies games in its genre usually sell before you build it.