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How many copies did Industrial Annihilation sell?

Estimated copies sold
≈ 11k–18k
$94k–$252k after Steam's cut $170k–$387k before Steam's cut
from 458 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Industrial Annihilation and predicted how it would do from its 8 similar games. Every figure here, including Industrial Annihilation's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 11k–129k
best case 393k (Tempest Rising)
Games like Industrial Annihilation

A typical game among these

≈ 11k–129k copies

≈ $18k–$2.3M after Steam's cut

from ~670 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Tempest Rising at ≈ 299k–487k copies, ≈ $3.3M–$8.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 593 reviews in their first month; the range was 95 to 7k.
The genre you'd be entering
These games
The similar games share RTS (8 of 8) and Wargame (5 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $40.
When they shipped
The similar games span 2018 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.