Sign in
wishvane

How many copies did StarFringe: Adversus sell?

Estimated copies sold
≈ 6k–10k
$10k–$26k after Steam's cut $18k–$40k before Steam's cut
from 236 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid StarFringe: Adversus and predicted how it would do from its 8 similar games. Every figure here, including StarFringe: Adversus's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 626k–1.0M
best case 3.0M (Dyson Sphere Program)
Games like StarFringe: Adversus

A typical game among these

≈ 626k–1.0M copies

≈ $5.4M–$7.4M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Dyson Sphere Program at ≈ 2.3M–3.7M copies, ≈ $12.5M–$33.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 4k to 26k.
The genre you'd be entering
These games
The similar games share Base-Building (7 of 8) and Sci-fi (7 of 8).
The winners
Winners here lead with Automation + Space, priced around $20. The breakout hits carry Automation + Open World + Resource Management; a typical game here doesn't.
When they shipped
The similar games span 2007 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
7.1x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Planetbase
2015
Est. copies
≈ 511k–830k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before Steam's cut
$14.99
10k reviews
Mostly Positive
Warhammer® 40,000: Dawn of War® - Dark Crusade
2007
Est. copies
≈ 603k–980k
SteamSpy 1M–2M
Est. revenue
Free
Free
10k reviews
Overwhelmingly Positive
StrategyWarhammer 40K
Supreme Commander: Forged Alliance
2011
Est. copies
≈ 910k–1.5M
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.7M after Steam's cut $5.9M–$13.5M before Steam's cut
$12.99
14k reviews
Overwhelmingly Positive
StrategyRTS
Planetary Annihilation: TITANS
2015
Est. copies
≈ 718k–1.2M
SteamSpy 500k–1M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before Steam's cut
$29.99
15k reviews
Very Positive
RTSStrategy
Sins of a Solar Empire II
2024
Est. copies
≈ 218k–354k
SteamSpy 200k–500k
Est. revenue
$3.0M–$8.1M after Steam's cut $5.4M–$12.4M before Steam's cut
$49.99
9k reviews
Very Positive
SpaceStrategy
IXION
2022
Est. copies
≈ 443k–719k
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.4M after Steam's cut $7.7M–$17.6M before Steam's cut
$34.99
18k reviews
Mostly Positive
SpaceCity Builder
Supreme Commander 2
2010
Est. copies
≈ 821k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before Steam's cut
$12.99
13k reviews
Very Positive
StrategyRTS

Sizing up your own game? See how many copies games in its genre usually sell before you build it.