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How many copies did Dyson Sphere Program sell?

Estimated copies sold
≈ 2.3M–3.7M
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
from 92k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dyson Sphere Program and predicted how it would do from its 8 similar games. Every figure here, including Dyson Sphere Program's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 93k–350k
best case 5.3M (ASTRONEER)
Games like Dyson Sphere Program

A typical game among these

≈ 93k–350k copies

≈ $716k–$4.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: ASTRONEER at ≈ 4.0M–6.5M copies, ≈ $33.1M–$89.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 1k to 32k.
The genre you'd be entering
These games
The similar games share Automation (6 of 8) and Space (6 of 8).
The winners
Winners here lead with Open World Survival Craft + Base-Building, priced around $27. The breakout hits carry Open World Survival Craft + Co-op + Open World; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Astro Colony
2026
Est. copies
≈ 68k–110k
SteamSpy 50k–100k
Est. revenue
$372k–$1.0M after Steam's cut $676k–$1.5M before Steam's cut
$19.99
3k reviews
Very Positive
Base-BuildingAutomation
InfraSpace
2023
Est. copies
≈ 49k–79k
SteamSpy 100k–200k
Est. revenue
$335k–$902k after Steam's cut $610k–$1.4M before Steam's cut
$24.99
2k reviews
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The Planet Crafter
2024
Est. copies
≈ 1.9M–3.0M
20x vs typical
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.3M–$50.6M before Steam's cut
$23.99
75k reviews
Overwhelmingly Positive
Open World Survival CraftBase-Building
Stationeers
2017
Est. copies
≈ 320k–520k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before Steam's cut
$34.99
9k reviews
Very Positive
Early AccessSpace
The Crust
2026
Est. copies
≈ 108k–176k
SteamSpy 100k–200k
Est. revenue
$951k–$2.6M after Steam's cut $1.7M–$3.9M before Steam's cut
$31.99
4k reviews
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Early AccessBase-Building
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
37x vs typical
SteamSpy 2M–5M
Est. revenue
$33.1M–$89.1M after Steam's cut $60.2M–$137.0M before Steam's cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
Astrometica
2024
Est. copies
≈ 80k–129k
SteamSpy 50k–100k
Est. revenue
$437k–$1.2M after Steam's cut $795k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
Space SimSurvival
shapez 2 - Factory
2026
Est. copies
≈ 385k–625k
4.1x vs typical
SteamSpy 200k–500k
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
$29.99
16k reviews
Overwhelmingly Positive
ManagementStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.