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How many copies did IXION sell?

Estimated copies sold
≈ 420k–682k
$4.0M–$10.9M after Steam's cut $7.3M–$16.7M before the cut
from 17k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left IXION out and predicted the genre from its 8 similar games. Every figure here, including IXION's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 342k–1.6M
best case 9.7M (RimWorld)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 342k–1.6M copies
≈ $3.8M–$14.8M after Steam's cut
from ~15k reviews
Best case
≈ 7.4M–12.0M copies
RimWorld · ≈ $71.1M–$191.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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StrategySimulation
Dyson Sphere Program
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≈ 2.3M–3.7M
6.2x vs typical
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AutomationSpace
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
17x vs typical
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Colony SimBase-Building
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Base-BuildingSpace
Empires of the Undergrowth
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City BuilderGod Game
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2.0x vs typical
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Est. copies
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Sizing up your own game? See what its genre can realistically do before you build it.