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How many copies did IXION sell?

Estimated copies sold
≈ 443k–719k
$4.3M–$11.4M after Steam's cut $7.7M–$17.6M before Steam's cut
from 18k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid IXION and predicted how it would do from its 8 similar games. Every figure here, including IXION's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 359k–1.6M
best case 9.9M (RimWorld)
Games like IXION

A typical game among these

≈ 359k–1.6M copies

≈ $4.0M–$15.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: RimWorld at ≈ 7.6M–12.3M copies, ≈ $72.7M–$195.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 11k reviews in their first month; the range was 8k to 26k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Terra Invicta
2026
Est. copies
≈ 247k–401k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before Steam's cut
$39.99
10k reviews
Very Positive
StrategySimulation
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
6.1x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
RimWorld
2018
Est. copies
≈ 7.6M–12.3M
17x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
Space Haven
2026
Est. copies
≈ 277k–450k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before Steam's cut
$24.99
11k reviews
Very Positive
Base-BuildingSpace
Empires of the Undergrowth
2024
Est. copies
≈ 470k–764k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.1M–$16.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategySimulation
The Universim
2024
Est. copies
≈ 265k–430k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$29.99
11k reviews
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City BuilderGod Game
Surviving Mars
2018
Est. copies
≈ 889k–1.4M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
29k reviews
Mostly Positive
Planetbase
2015
Est. copies
≈ 511k–830k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before Steam's cut
$14.99
10k reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.