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How many copies did Terra Invicta sell?

Estimated copies sold
≈ 227k–368k
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Terra Invicta out and predicted the genre from its 8 similar games. Every figure here, including Terra Invicta's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8.2M–11.3M
best case 19.8M (Sid Meier’s Civilization® VI)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 8.2M–11.3M copies
≈ $148.4M–$185.1M after Steam's cut
from ~169k reviews
Best case
≈ 15.1M–24.5M copies
Sid Meier’s Civilization® VI · ≈ $248.4M–$667.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Grand Strategy (7 of 8) and Historical (7 of 8).
The winners
Winners here lead with Historical + Grand Strategy, priced around $55. The breakout hits carry Multiplayer + World War II + War; a typical game here doesn't.
The era
The games you compared span 2010 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Total War: THREE KINGDOMS
2019
Est. copies
≈ 2.7M–4.4M
too small to compare
SteamSpy 5M–10M
Est. revenue
$29.5M–$79.4M after Steam's cut $53.7M–$122.2M before the cut
$39.99
93k reviews
Very Positive
StrategyHistorical
Europa Universalis IV
2013
Est. copies
≈ 7.1M–11.6M
SteamSpy 5M–10M
Est. revenue
$97.9M–$263.2M after Steam's cut $178.0M–$404.9M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.1M–24.5M
2.2x vs typical
SteamSpy 10M–20M
Est. revenue
$248.4M–$667.9M after Steam's cut $451.7M–$1027.6M before the cut
$59.99
376k reviews
Very Positive
StrategyTurn-Based Strategy
Stellaris
2016
Est. copies
≈ 7.8M–12.7M
SteamSpy 2M–5M
Est. revenue
$107.8M–$290.0M after Steam's cut $196.1M–$446.1M before the cut
$49.99
196k reviews
Very Positive
Sid Meier's Civilization® V
2010
Est. copies
≈ 10.9M–17.8M
SteamSpy 10M–20M
Est. revenue
$90.1M–$242.3M after Steam's cut $163.9M–$372.8M before the cut
$29.99
210k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Crusader Kings III
2020
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$51.4M–$138.2M after Steam's cut $93.5M–$212.7M before the cut
$49.99
142k reviews
Very Positive
StrategyMedieval
Total War: ROME II - Emperor Edition
2013
Est. copies
≈ 4.6M–7.4M
too small to compare
SteamSpy 2M–5M
Est. revenue
$75.2M–$202.2M after Steam's cut $136.7M–$311.0M before the cut
$59.99
88k reviews
Very Positive
StrategyHistorical
Hearts of Iron IV
2016
Est. copies
≈ 14.9M–24.2M
2.2x vs typical
SteamSpy 5M–10M
Est. revenue
$204.8M–$550.6M after Steam's cut $372.3M–$847.1M before the cut
$49.99
372k reviews
Very Positive
StrategyWorld War II

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