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The realistic ceiling for Grand strategy games

Two honest views of what Grand strategy games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 20k–50k copies
$140k–$350k after Steam's cut, est.
The top decile
≈ 200k–500k copies
$1.4M–$3.5M after Steam's cut, est.

Half the reviews in SteamSpy's sample of 982 Grand strategy games sit with 10 of them.

Based on the 982 Grand strategy games SteamSpy lists, its visible subset, not the whole market. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Grand strategy games gathered on wishvane

Across the 127 Grand strategy games compared here, a typical one runs ≈ 51k–99k copies (est.), with Sid Meier’s Civilization® VI the biggest comparable game at ≈ 15.1M–24.5M. A small, self-selected sample, not the whole market.

  • The Grand strategy games gathered here span 2006 to 2026, a long track record.
  • Across the Grand strategy games gathered here the median price is $24.99, and the biggest charge more, around $40.

and 67 more

Building a Grand strategy game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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