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How many copies did Dune: Spice Wars sell?

Estimated copies sold
≈ 324k–526k
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
from 13k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dune: Spice Wars out and predicted the genre from its 8 similar games. Every figure here, including Dune: Spice Wars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–8.5M
best case 9.7M (RimWorld)
The Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.6M–8.5M copies
≈ $37.5M–$114.4M after Steam's cut
from ~117k reviews
Best case
≈ 7.4M–12.0M copies
RimWorld · ≈ $71.1M–$191.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Building (5 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
The era
The games you compared span 2016 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$19.99
91k reviews
Overwhelmingly Positive
AutomationSpace
Factorio
2020
Est. copies
≈ 6.1M–10.0M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$59.0M–$158.5M after Steam's cut $107.2M–$243.9M before the cut
$35.00
232k reviews
Overwhelmingly Positive
AutomationBase-Building
Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.8M after Steam's cut $37.8M–$85.9M before the cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$19.1M–$51.3M after Steam's cut $34.7M–$79.0M before the cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
Stellaris
2016
Est. copies
≈ 7.8M–12.7M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$107.8M–$290.0M after Steam's cut $196.1M–$446.1M before the cut
$49.99
196k reviews
Very Positive
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$24.99
143k reviews
Overwhelmingly Positive
Colony SimBase-Building
Barotrauma
2023
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
$23.3M–$62.6M after Steam's cut $42.3M–$96.3M before the cut
$39.99
88k reviews
Very Positive
Co-opMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.