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How many copies did Dune: Spice Wars sell?

Estimated copies sold
≈ 337k–548k
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before Steam's cut
from 14k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dune: Spice Wars and predicted how it would do from its 8 similar games. Every figure here, including Dune: Spice Wars's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.8M–8.2M
best case 9.9M (RimWorld)
Games like Dune: Spice Wars

A typical game among these

≈ 2.8M–8.2M copies

≈ $37.7M–$111.5M after Steam's cut

from ~118k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: RimWorld at ≈ 7.6M–12.3M copies, ≈ $72.7M–$195.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 34k reviews in their first month; the range was 6k to 86k.
The genre you'd be entering
These games
The similar games share Building (5 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Factorio
2020
Est. copies
≈ 5.9M–9.5M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$56.4M–$151.5M after Steam's cut $102.5M–$233.1M before Steam's cut
$35.00
236k reviews
Overwhelmingly Positive
AutomationBase-Building
Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.1M before Steam's cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$19.3M–$51.9M after Steam's cut $35.1M–$79.9M before Steam's cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
RimWorld
2018
Est. copies
≈ 7.6M–12.3M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.6M after Steam's cut $204.7M–$465.6M before Steam's cut
$49.99
197k reviews
Very Positive
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.5M–$76.7M after Steam's cut $51.9M–$118.0M before Steam's cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Barotrauma
2023
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$88.9M before Steam's cut
$34.99
90k reviews
Very Positive
Co-opMultiplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.