Sign in
wishvane

How many copies did Total War: MEDIEVAL II – Definitive Edition sell?

Estimated copies sold
≈ 1.9M–3.1M
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
from 36k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Total War: MEDIEVAL II – Definitive Edition out and predicted the genre from its 8 similar games. Every figure here, including Total War: MEDIEVAL II – Definitive Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.9M–9.3M
best case 9.3M (Mount & Blade II: Bannerlord)
The Medieval genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.9M–9.3M copies
≈ $90.5M–$94.8M after Steam's cut
from ~152k reviews
Best case
≈ 7.0M–11.5M copies
Mount & Blade II: Bannerlord · ≈ $96.9M–$260.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Medieval (6 of 8) and Historical (4 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $50. The breakout hits carry Open World + War + RPG; a typical game here doesn't.
The era
The games you compared span 2010 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Mount & Blade: Warband
2010
Est. copies
≈ 8.9M–14.5M
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.9M after Steam's cut $89.2M–$202.9M before the cut
$19.99
172k reviews
Overwhelmingly Positive
MedievalRPG
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.1M
SteamSpy 2M–5M
Est. revenue
$20.7M–$55.7M after Steam's cut $37.7M–$85.7M before the cut
$19.99
152k reviews
Overwhelmingly Positive
SandboxSimulation
Crusader Kings III
2020
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$51.4M–$138.2M after Steam's cut $93.5M–$212.7M before the cut
$49.99
142k reviews
Very Positive
StrategyMedieval
Age of Empires II: Definitive Edition
2019
Est. copies
≈ 5.2M–8.4M
SteamSpy 2M–5M
Est. revenue
$50.0M–$134.5M after Steam's cut $90.9M–$206.9M before the cut
$34.99
180k reviews
Very Positive
StrategyRTS
Age of Empires II (Retired)
2013
Est. copies
≈ 5.3M–8.7M
too small to compare
SteamSpy 5M–10M
Est. revenue
$29.4M–$78.9M after Steam's cut $53.4M–$121.4M before the cut
$19.99
103k reviews
Overwhelmingly Positive
StrategyRTS
Mount & Blade II: Bannerlord
2022
Est. copies
≈ 7.0M–11.5M
1.9x vs typical
SteamSpy 10M–20M
Est. revenue
$96.9M–$260.5M after Steam's cut $176.2M–$400.8M before the cut
$49.99
294k reviews
Very Positive
MedievalStrategy
Age of Empires IV: Anniversary Edition
2021
Est. copies
≈ 2.3M–3.8M
too small to compare
SteamSpy 2M–5M
Est. revenue
$25.8M–$69.3M after Steam's cut $46.9M–$106.7M before the cut
$39.99
95k reviews
Very Positive
StrategyRTS
Europa Universalis IV
2013
Est. copies
≈ 7.1M–11.6M
SteamSpy 5M–10M
Est. revenue
$97.9M–$263.2M after Steam's cut $178.0M–$404.9M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy

Sizing up your own game? See what its genre can realistically do before you build it.