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wishvane

How many copies did Age of Empires II: Definitive Edition sell?

Estimated copies sold
≈ 5.2M–8.4M
$50.0M–$134.5M after Steam's cut $90.9M–$206.9M before the cut
from 180k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Age of Empires II: Definitive Edition out and predicted the genre from its 8 similar games. Every figure here, including Age of Empires II: Definitive Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.9M–4.8M
best case 5.4M (Frostpunk)
The Base-Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.9M–4.8M copies
≈ $41.8M–$53.3M after Steam's cut
from ~93k reviews
Best case
≈ 4.1M–6.7M copies
Frostpunk · ≈ $34.1M–$91.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Base-Building (7 of 8) and Building (5 of 8).
The winners
Winners here lead with City Builder + Survival, priced around $30.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Age of Empires II (Retired)
2013
Est. copies
≈ 5.3M–8.7M
SteamSpy 5M–10M
Est. revenue
$29.4M–$78.9M after Steam's cut $53.4M–$121.4M before the cut
$19.99
103k reviews
Overwhelmingly Positive
StrategyRTS
Frostpunk
2018
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$34.1M–$91.8M after Steam's cut $62.1M–$141.3M before the cut
$29.99
136k reviews
Very Positive
Kenshi
2018
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$28.7M–$77.3M after Steam's cut $52.3M–$118.9M before the cut
$29.99
115k reviews
Overwhelmingly Positive
Open WorldSandbox
Age of Empires IV: Anniversary Edition
2021
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$25.8M–$69.3M after Steam's cut $46.9M–$106.7M before the cut
$39.99
95k reviews
Very Positive
StrategyRTS
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$19.99
91k reviews
Overwhelmingly Positive
AutomationSpace
Prison Architect
2015
Est. copies
≈ 3.4M–5.5M
SteamSpy 5M–10M
Est. revenue
$28.2M–$75.7M after Steam's cut $51.2M–$116.5M before the cut
$29.99
74k reviews
Very Positive
SimulationBuilding
Manor Lords
2024
Est. copies
≈ 2.1M–3.5M
SteamSpy 2M–5M
Est. revenue
$23.5M–$63.2M after Steam's cut $42.7M–$97.2M before the cut
$39.99
89k reviews
Very Positive
StrategyCity Builder
Northgard: Definitive Edition
2018
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
$20.0M–$53.9M after Steam's cut $36.4M–$82.9M before the cut
$34.99
69k reviews
Very Positive
StrategyCity Builder

Sizing up your own game? See what its genre can realistically do before you build it.