Sign in
wishvane

How many copies did Europa Universalis IV sell?

Estimated copies sold
≈ 8.5M–13.8M
$116.6M–$313.5M after Steam's cut $212.0M–$482.3M before Steam's cut
from 134k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Europa Universalis IV and predicted how it would do from its 5 similar games. Every figure here, including Europa Universalis IV's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.3M–5.4M
best case 20.7M (Sid Meier’s Civilization® VI)
Games like Europa Universalis IV

A typical game among these

≈ 3.3M–5.4M copies

≈ $50.8M–$69.9M after Steam's cut

from ~93k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 5 of the similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.8M–25.7M copies, ≈ $260.5M–$700.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Grand Strategy (5 of 5) and Historical (5 of 5).
The winners
Winners here lead with Historical + Grand Strategy, priced around $55. The breakout hits carry Singleplayer + Turn-Based + 4X; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 1 of the 5 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.8M–25.7M
4.1x vs typical
SteamSpy 10M–20M
Est. revenue
$260.5M–$700.4M after Steam's cut $473.7M–$1077.6M before Steam's cut
$59.99
380k reviews
Very Positive
StrategyTurn-Based Strategy
Hearts of Iron IV
2016
Est. copies
≈ 15.1M–24.6M
3.9x vs typical
SteamSpy 5M–10M
Est. revenue
$207.7M–$558.4M after Steam's cut $377.6M–$859.1M before Steam's cut
$49.99
363k reviews
Very Positive
StrategyWorld War II
Total War: THREE KINGDOMS
2019
Est. copies
≈ 2.7M–4.4M
SteamSpy 5M–10M
Est. revenue
$29.7M–$79.9M after Steam's cut $54.0M–$123.0M before Steam's cut
$39.99
94k reviews
Very Positive
StrategyHistorical
Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$25.3M–$68.1M after Steam's cut $46.1M–$104.8M before Steam's cut
$39.99
93k reviews
Very Positive
StrategyCity Builder
Total War: ROME II - Emperor Edition
2013
Est. copies
≈ 5.6M–9.1M
SteamSpy 2M–5M
Est. revenue
$46.1M–$124.0M after Steam's cut $83.8M–$190.7M before Steam's cut
$29.99
88k reviews
Very Positive
StrategyHistorical

Sizing up your own game? See how many copies games in its genre usually sell before you build it.