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How many copies did Europa Universalis IV sell?

Estimated copies sold
≈ 7.1M–11.6M
$97.9M–$263.2M after Steam's cut $178.0M–$404.9M before the cut
from 137k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Europa Universalis IV out and predicted the genre from its 5 similar games. Every figure here, including Europa Universalis IV's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.2M–4.8M
best case 19.8M (Sid Meier’s Civilization® VI)

All 5 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.2M–4.8M copies
≈ $48.9M–$96.6M after Steam's cut
from ~89k reviews
Best case
≈ 15.1M–24.5M copies
Sid Meier’s Civilization® VI · ≈ $248.4M–$667.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Grand Strategy (5 of 5) and Historical (5 of 5).
The winners
Winners here lead with Historical + Grand Strategy, priced around $55. The breakout hits carry Singleplayer + Turn-Based + 4X; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.1M–24.5M
4.2x vs typical
SteamSpy 10M–20M
Est. revenue
$248.4M–$667.9M after Steam's cut $451.7M–$1027.6M before the cut
$59.99
376k reviews
Very Positive
StrategyTurn-Based Strategy
Hearts of Iron IV
2016
Est. copies
≈ 14.9M–24.2M
4.2x vs typical
SteamSpy 5M–10M
Est. revenue
$204.8M–$550.6M after Steam's cut $372.3M–$847.1M before the cut
$49.99
372k reviews
Very Positive
StrategyWorld War II
Total War: THREE KINGDOMS
2019
Est. copies
≈ 2.7M–4.4M
SteamSpy 5M–10M
Est. revenue
$29.5M–$79.4M after Steam's cut $53.7M–$122.2M before the cut
$39.99
93k reviews
Very Positive
StrategyHistorical
Manor Lords
2024
Est. copies
≈ 2.1M–3.5M
SteamSpy 2M–5M
Est. revenue
$23.5M–$63.2M after Steam's cut $42.7M–$97.2M before the cut
$39.99
89k reviews
Very Positive
StrategyCity Builder
Total War: ROME II - Emperor Edition
2013
Est. copies
≈ 4.6M–7.4M
SteamSpy 2M–5M
Est. revenue
$75.2M–$202.2M after Steam's cut $136.7M–$311.0M before the cut
$59.99
88k reviews
Very Positive
StrategyHistorical

Sizing up your own game? See what its genre can realistically do before you build it.