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How many copies did Imperator: Rome sell?

Estimated copies sold
≈ 773k–1.3M
$8.5M–$22.8M after Steam's cut $15.5M–$35.2M before Steam's cut
from 27k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Imperator: Rome and predicted how it would do from its 8 similar games. Every figure here, including Imperator: Rome's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6.3M–9.5M
best case 20.7M (Sid Meier’s Civilization® VI)
Games like Imperator: Rome

A typical game among these

≈ 6.3M–9.5M copies

≈ $121.0M–$183.7M after Steam's cut

from ~138k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Sid Meier’s Civilization® VI at ≈ 15.8M–25.7M copies, ≈ $260.5M–$700.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Grand Strategy (7 of 8) and Historical (7 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $50. The breakout hits carry Multiplayer + Turn-Based Strategy + Singleplayer; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.8M–25.7M
2.7x vs typical
SteamSpy 10M–20M
Est. revenue
$260.5M–$700.4M after Steam's cut $473.7M–$1077.6M before Steam's cut
$59.99
380k reviews
Very Positive
StrategyTurn-Based Strategy
Europa Universalis IV
2013
Est. copies
≈ 8.5M–13.8M
SteamSpy 5M–10M
Est. revenue
$116.6M–$313.5M after Steam's cut $212.0M–$482.3M before Steam's cut
$49.99
134k reviews
Very Positive
Grand StrategyStrategy
Hearts of Iron IV
2016
Est. copies
≈ 15.1M–24.6M
2.6x vs typical
SteamSpy 5M–10M
Est. revenue
$207.7M–$558.4M after Steam's cut $377.6M–$859.1M before Steam's cut
$49.99
363k reviews
Very Positive
StrategyWorld War II
Total War: ROME II - Emperor Edition
2013
Est. copies
≈ 5.6M–9.1M
too small to compare
SteamSpy 2M–5M
Est. revenue
$46.1M–$124.0M after Steam's cut $83.8M–$190.7M before Steam's cut
$29.99
88k reviews
Very Positive
StrategyHistorical
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$48.6M–$130.7M after Steam's cut $88.4M–$201.1M before Steam's cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Sid Meier's Civilization® V
2010
Est. copies
≈ 13.3M–21.7M
1.5x vs typical
SteamSpy 10M–20M
Est. revenue
$110.0M–$295.6M after Steam's cut $199.9M–$454.8M before Steam's cut
$29.99
211k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.6M after Steam's cut $204.7M–$465.6M before Steam's cut
$49.99
197k reviews
Very Positive
Total War: THREE KINGDOMS
2019
Est. copies
≈ 2.7M–4.4M
too small to compare
SteamSpy 5M–10M
Est. revenue
$29.7M–$79.9M after Steam's cut $54.0M–$123.0M before Steam's cut
$39.99
94k reviews
Very Positive
StrategyHistorical

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