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How many copies did Old World sell?

Estimated copies sold
≈ 171k–279k
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before Steam's cut
from 7k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Old World and predicted how it would do from its 8 similar games. Every figure here, including Old World's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.8M–10.8M
best case 20.7M (Sid Meier’s Civilization® VI)
Games like Old World

A typical game among these

≈ 1.8M–10.8M copies

≈ $39.6M–$209.5M after Steam's cut

from ~114k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.8M–25.7M copies, ≈ $260.5M–$700.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 22k reviews in their first month; the range was 12k to 44k.
The genre you'd be entering
These games
The similar games share Grand Strategy (8 of 8) and Historical (6 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $60.
When they shipped
The similar games span 2013 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crusader Kings III
2020
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$48.6M–$130.7M after Steam's cut $88.4M–$201.1M before Steam's cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.6M after Steam's cut $204.7M–$465.6M before Steam's cut
$49.99
197k reviews
Very Positive
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.8M–25.7M
3.3x vs typical
SteamSpy 10M–20M
Est. revenue
$260.5M–$700.4M after Steam's cut $473.7M–$1077.6M before Steam's cut
$59.99
380k reviews
Very Positive
StrategyTurn-Based Strategy
Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$25.3M–$68.1M after Steam's cut $46.1M–$104.8M before Steam's cut
$39.99
93k reviews
Very Positive
StrategyCity Builder
Europa Universalis IV
2013
Est. copies
≈ 8.5M–13.8M
SteamSpy 5M–10M
Est. revenue
$116.6M–$313.5M after Steam's cut $212.0M–$482.3M before Steam's cut
$49.99
134k reviews
Very Positive
Grand StrategyStrategy
Sid Meier's Civilization VII
2025
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$29.7M–$79.9M after Steam's cut $54.1M–$123.0M before Steam's cut
$69.99
62k reviews
Mixed
Grand StrategyHistorical
HUMANKIND™
2021
Est. copies
≈ 715k–1.2M
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.4M after Steam's cut $17.9M–$40.7M before Steam's cut
$49.99
29k reviews
Mixed
StrategyTurn-Based Strategy
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 682k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.2M after Steam's cut $13.6M–$31.0M before Steam's cut
$39.99
27k reviews
Very Positive
StrategySimulation

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