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How big is Crusader Kings II?

Estimated owners
≈ 3.8M–6.2M
from 74k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crusader Kings II out and predicted the genre from its 8 similar games. Every figure here, including Crusader Kings II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–3.3M
best case 4.9M (Crusader Kings III)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.7M–3.3M copies
≈ $16.5M–$48.3M after Steam's cut
from ~52k reviews
Best case
≈ 3.7M–6.1M copies
Crusader Kings III · ≈ $51.4M–$138.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Grand Strategy (8 of 8) and Historical (8 of 8).
The winners
Winners here lead with Medieval + Grand Strategy, priced around $50.
The era
The games you compared span 2006 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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