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How many copies did Age of History II sell?

Estimated copies sold
≈ 1.5M–2.5M
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
from 50k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Age of History II out and predicted the genre from its 8 similar games. Every figure here, including Age of History II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.9M–5.5M
best case 52.4M (War Thunder)
The War genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.9M–5.5M copies
≈ $65.8M–$94.2M after Steam's cut
from ~150k reviews
Best case
≈ 40.0M–64.9M copies
War Thunder
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on War (5 of 8) and Grand Strategy (3 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat, priced around $50.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

War Thunder
2013
Est. copies
≈ 40.0M–64.9M
5.1x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
768k reviews
Mostly Positive
Free to PlaySimulation
Crusader Kings III
2020
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$51.4M–$138.2M after Steam's cut $93.5M–$212.7M before the cut
$49.99
142k reviews
Very Positive
StrategyMedieval
Hearts of Iron IV
2016
Est. copies
≈ 14.9M–24.2M
2.5x vs typical
SteamSpy 5M–10M
Est. revenue
$204.8M–$550.6M after Steam's cut $372.3M–$847.1M before the cut
$49.99
372k reviews
Very Positive
StrategyWorld War II
Mount & Blade II: Bannerlord
2022
Est. copies
≈ 7.0M–11.5M
2.0x vs typical
SteamSpy 10M–20M
Est. revenue
$96.9M–$260.5M after Steam's cut $176.2M–$400.8M before the cut
$49.99
294k reviews
Very Positive
MedievalStrategy
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.1M–24.5M
2.5x vs typical
SteamSpy 10M–20M
Est. revenue
$248.4M–$667.9M after Steam's cut $451.7M–$1027.6M before the cut
$59.99
376k reviews
Very Positive
StrategyTurn-Based Strategy
Hell Let Loose
2021
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$50.7M–$136.3M after Steam's cut $92.1M–$209.6M before the cut
$49.99
149k reviews
Very Positive
ShooterRealistic
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.1M
SteamSpy 2M–5M
Est. revenue
$20.7M–$55.7M after Steam's cut $37.7M–$85.7M before the cut
$19.99
152k reviews
Overwhelmingly Positive
SandboxSimulation
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat

Sizing up your own game? See what its genre can realistically do before you build it.