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wishvane

How many copies did NEBULOUS: Fleet Command sell?

Estimated copies sold
≈ 104k–169k
$856k–$2.3M after Steam's cut $1.6M–$3.5M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NEBULOUS: Fleet Command out and predicted the genre from its 8 similar games. Every figure here, including NEBULOUS: Fleet Command's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.3M–9.0M
best case 9.7M (RimWorld)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5.3M–9.0M copies
≈ $35.1M–$132.4M after Steam's cut
from ~138k reviews
Best case
≈ 7.4M–12.0M copies
RimWorld · ≈ $71.1M–$191.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Space (6 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
The era
The games you compared span 2012 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Stellaris
2016
Est. copies
≈ 7.8M–12.7M
SteamSpy 2M–5M
Est. revenue
$107.8M–$290.0M after Steam's cut $196.1M–$446.1M before the cut
$49.99
196k reviews
Very Positive
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$24.99
143k reviews
Overwhelmingly Positive
Colony SimBase-Building
Elite Dangerous
2015
Est. copies
≈ 5.0M–8.1M
SteamSpy 2M–5M
Est. revenue
$27.3M–$73.3M after Steam's cut $49.6M–$112.8M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$19.99
91k reviews
Overwhelmingly Positive
AutomationSpace
Kerbal Space Program
2015
Est. copies
≈ 6.7M–10.9M
SteamSpy 2M–5M
Est. revenue
$73.8M–$198.5M after Steam's cut $134.2M–$305.4M before the cut
$39.99
145k reviews
Overwhelmingly Positive
SpaceSimulation
Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$21.2M–$57.1M after Steam's cut $38.6M–$87.8M before the cut
$19.99
134k reviews
Very Positive
SpaceSandbox
FTL: Faster Than Light
2012
Est. copies
≈ 4.1M–6.6M
SteamSpy 2M–5M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.3M–$46.2M before the cut
$9.99
78k reviews
Overwhelmingly Positive
Rogue-likeSpace

Sizing up your own game? See what its genre can realistically do before you build it.