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wishvane

How many copies did FTL: Faster Than Light sell?

Estimated copies sold
≈ 4.1M–6.6M
$11.2M–$30.1M after Steam's cut $20.3M–$46.2M before the cut
from 78k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FTL: Faster Than Light out and predicted the genre from its 7 similar games. Every figure here, including FTL: Faster Than Light's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 179k–238k
best case 494k (Space Rangers HD: A War Apart)
The Sci-fi genre

All 7 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 179k–238k copies
≈ $1.2M–$2.1M after Steam's cut
from ~5k reviews
Best case
≈ 377k–612k copies
Space Rangers HD: A War Apart · ≈ $1.6M–$4.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sci-fi (4 of 7) and Open World (3 of 7).
The winners
Winners here lead with Space + Simulation, priced around $15.
The era
The games you compared span 2008 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SpaceRPG
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Space SimOpen World
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Quasimorph
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FPSAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.