Sign in
wishvane

How many copies did PULSAR: Lost Colony sell?

Estimated copies sold
≈ 142k–231k
$781k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PULSAR: Lost Colony out and predicted the genre from its 8 similar games. Every figure here, including PULSAR: Lost Colony's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–2.3M
best case 21.6M (No Man's Sky)
The Space genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.6M–2.3M copies
≈ $12.5M–$19.1M after Steam's cut
from ~34k reviews
Best case
≈ 16.5M–26.8M copies
No Man's Sky · ≈ $271.9M–$731.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Space (7 of 8) and Open World (5 of 8).
The winners
Winners here lead with Automation + Space, priced around $25.
The era
The games you compared span 2010 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$19.99
91k reviews
Overwhelmingly Positive
AutomationSpace
Universe Sandbox
2015
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.7M after Steam's cut $22.1M–$50.3M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
No Man's Sky
2016
Est. copies
≈ 16.5M–26.8M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$271.9M–$731.1M after Steam's cut $494.4M–$1124.8M before the cut
$59.99
412k reviews
Very Positive
Open WorldOpen World Survival Craft
Kerbal Space Program
2015
Est. copies
≈ 6.7M–10.9M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$73.8M–$198.5M after Steam's cut $134.2M–$305.4M before the cut
$39.99
145k reviews
Overwhelmingly Positive
SpaceSimulation
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$24.99
143k reviews
Overwhelmingly Positive
Colony SimBase-Building
Empyrion - Galactic Survival
2020
Est. copies
≈ 906k–1.5M
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$19.99
34k reviews
Mostly Positive
EVE Online
2010
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
39k reviews
Mostly Positive
SpaceFree to Play
Elite Dangerous
2015
Est. copies
≈ 5.0M–8.1M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$27.3M–$73.3M after Steam's cut $49.6M–$112.8M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace

Sizing up your own game? See what its genre can realistically do before you build it.