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How many copies did X-COM: UFO Defense sell?

Estimated copies sold
≈ 253k–411k
$347k–$934k after Steam's cut $632k–$1.4M before Steam's cut
from 4k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid X-COM: UFO Defense and predicted how it would do from its 8 similar games. Every figure here, including X-COM: UFO Defense's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 22k–84k
best case 245k (Fallout Tactics: Brotherhood of Steel)
Games like X-COM: UFO Defense

A typical game among these

≈ 22k–84k copies

≈ $58k–$171k after Steam's cut

from ~700 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Fallout Tactics: Brotherhood of Steel at ≈ 187k–303k copies, ≈ $513k–$1.4M after Steam's cut.

The genre you'd be entering
These games
The similar games share Sci-fi (7 of 8) and Turn-Based (6 of 8).
The winners
Winners here lead with Post-apocalyptic + Turn-Based, priced around $10.
When they shipped
The similar games span 2007 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

X-COM: Terror From the Deep
2007
Est. copies
≈ 60k–97k
SteamSpy 500k–1M
Est. revenue
$82k–$220k after Steam's cut $149k–$339k before Steam's cut
$4.99
944 reviews
Very Positive
StrategyTurn-Based
Fallout Tactics: Brotherhood of Steel
2009
Est. copies
≈ 187k–303k
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$513k–$1.4M after Steam's cut $933k–$2.1M before Steam's cut
$9.99
3k reviews
Mostly Positive
Post-apocalypticRPG
X-COM: Apocalypse
2008
Est. copies
≈ 61k–99k
SteamSpy 200k–500k
Est. revenue
$83k–$224k after Steam's cut $152k–$345k before Steam's cut
$4.99
961 reviews
Very Positive
StrategyTurn-Based
UFO: Aftermath
2014
Est. copies
≈ 19k–31k
SteamSpy 200k–500k
Est. revenue
$21k–$57k after Steam's cut $38k–$87k before Steam's cut
$3.99
343 reviews
Mostly Positive
StrategyTactical
Master of Orion 2
2016
Est. copies
≈ 73k–119k
2.5x vs typical
SteamSpy 100k–200k
Est. revenue
$121k–$324k after Steam's cut $219k–$499k before Steam's cut
$5.99
2k reviews
Overwhelmingly Positive
Strategy4X
Master of Orion 1
2016
Est. copies
≈ 19k–31k
SteamSpy 100k–200k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before Steam's cut
$5.99
456 reviews
Very Positive
Strategy4X
Pax Nova
2020
Est. copies
≈ 11k–18k
SteamSpy under 20k
Est. revenue
$77k–$208k after Steam's cut $140k–$319k before Steam's cut
$24.99
453 reviews
Mixed
Strategy4X
Chaos Galaxy
2020
Est. copies
≈ 8k–12k
SteamSpy 20k–50k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before Steam's cut
$14.99
304 reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.