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How many copies did Fallout Tactics: Brotherhood of Steel sell?

Estimated copies sold
≈ 187k–303k
$513k–$1.4M after Steam's cut $933k–$2.1M before Steam's cut
from 3k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Fallout Tactics: Brotherhood of Steel and predicted how it would do from its 8 similar games. Every figure here, including Fallout Tactics: Brotherhood of Steel's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 222k–708k
best case 6.0M (XCOM® 2)
Games like Fallout Tactics: Brotherhood of Steel

A typical game among these

≈ 222k–708k copies

≈ $1.7M–$6.7M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: XCOM® 2 at ≈ 4.6M–7.4M copies, ≈ $25.1M–$67.5M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Post-apocalyptic (8 of 8) and Turn-Based (7 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20. The breakout hits carry Military + PvE + Top-Down; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fallout: A Post Nuclear Role Playing Game
2015
Est. copies
≈ 1.2M–2.0M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.2M–$14.0M before Steam's cut
$9.99
25k reviews
Very Positive
RPGPost-apocalyptic
Infinity Wars: Animated Trading Card Game
2014
Est. copies
≈ 194k–316k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mostly Positive
ATOM RPG: Post-apocalyptic indie game
2018
Est. copies
≈ 321k–522k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before Steam's cut
$14.99
11k reviews
Very Positive
CRPGExploration
Wasteland 2: Director's Cut
2014
Est. copies
≈ 454k–738k
SteamSpy 500k–1M
Est. revenue
$3.7M–$10.1M after Steam's cut $6.8M–$15.5M before Steam's cut
$29.99
8k reviews
Very Positive
RPGPost-apocalyptic
Mutant Year Zero: Road to Eden
2018
Est. copies
≈ 625k–1.0M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$6.0M–$16.2M after Steam's cut $10.9M–$24.9M before Steam's cut
$34.99
21k reviews
Very Positive
StrategyRPG
Dead State: Reanimated
2014
Est. copies
≈ 144k–233k
SteamSpy 100k–200k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$19.99
3k reviews
Mostly Positive
ZombiesSurvival
ATOM RPG Trudograd
2021
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$334k–$897k after Steam's cut $607k–$1.4M before Steam's cut
$10.99
4k reviews
Very Positive
CRPGOpen World
XCOM® 2
2016
Est. copies
≈ 4.6M–7.4M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.6M–$103.8M before Steam's cut
$19.99
110k reviews
Very Positive
IsometricTurn-Based Combat

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