Sign in
wishvane

How many copies did Total War: PHARAOH sell?

Estimated copies sold
≈ 129k–210k
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
from 5k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Total War: PHARAOH out and predicted the genre from its 8 similar games. Every figure here, including Total War: PHARAOH's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.8M–7.7M
best case 19.6M (Hearts of Iron IV)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.8M–7.7M copies
≈ $100.7M–$159.6M after Steam's cut
from ~137k reviews
Best case
≈ 14.9M–24.2M copies
Hearts of Iron IV · ≈ $204.8M–$550.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Grand Strategy (8 of 8) and Historical (5 of 8).
The winners
Winners here lead with World War II + Grand Strategy, priced around $50. The breakout hits carry World War II + Alternate History + Military; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Total War: WARHAMMER II
2017
Est. copies
≈ 4.2M–6.8M
SteamSpy 5M–10M
Est. revenue
$68.9M–$185.2M after Steam's cut $125.3M–$285.0M before the cut
$59.99
121k reviews
Very Positive
StrategyFantasy
Stellaris
2016
Est. copies
≈ 7.8M–12.7M
SteamSpy 2M–5M
Est. revenue
$107.8M–$290.0M after Steam's cut $196.1M–$446.1M before the cut
$49.99
196k reviews
Very Positive
Crusader Kings III
2020
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$51.4M–$138.2M after Steam's cut $93.5M–$212.7M before the cut
$49.99
142k reviews
Very Positive
StrategyMedieval
Total War: THREE KINGDOMS
2019
Est. copies
≈ 2.7M–4.4M
SteamSpy 5M–10M
Est. revenue
$29.5M–$79.4M after Steam's cut $53.7M–$122.2M before the cut
$39.99
93k reviews
Very Positive
StrategyHistorical
Hearts of Iron IV
2016
Est. copies
≈ 14.9M–24.2M
2.7x vs typical
SteamSpy 5M–10M
Est. revenue
$204.8M–$550.6M after Steam's cut $372.3M–$847.1M before the cut
$49.99
372k reviews
Very Positive
StrategyWorld War II
Total War: WARHAMMER III
2022
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$57.8M–$155.3M after Steam's cut $105.0M–$238.9M before the cut
$59.99
146k reviews
Mostly Positive
StrategyTurn-Based Strategy
Total War: ROME II - Emperor Edition
2013
Est. copies
≈ 4.6M–7.4M
SteamSpy 2M–5M
Est. revenue
$75.2M–$202.2M after Steam's cut $136.7M–$311.0M before the cut
$59.99
88k reviews
Very Positive
StrategyHistorical
Europa Universalis IV
2013
Est. copies
≈ 7.1M–11.6M
SteamSpy 5M–10M
Est. revenue
$97.9M–$263.2M after Steam's cut $178.0M–$404.9M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy

Sizing up your own game? See what its genre can realistically do before you build it.