Sign in
wishvane

How big is Supremacy: Call of War 1942?

Estimated players who have it
≈ 220k–357k
from 6k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Supremacy: Call of War 1942 and predicted how it would do from its 8 similar games. Every figure here, including Supremacy: Call of War 1942's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 147k–323k
best case 19.8M (Hearts of Iron IV)
Games like Supremacy: Call of War 1942

A typical game among these

≈ 147k–323k copies

≈ $1.2M–$2.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Hearts of Iron IV at ≈ 15.1M–24.6M copies, ≈ $207.7M–$558.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share World War II (7 of 8) and Grand Strategy (6 of 8).
The winners
Winners here lead with Grand Strategy + War, priced around $28. The breakout hits carry War + Historical + Alternate History; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hearts of Iron IV
2016
Est. copies
≈ 15.1M–24.6M
105x vs typical
SteamSpy 5M–10M
Est. revenue
$207.7M–$558.4M after Steam's cut $377.6M–$859.1M before Steam's cut
$49.99
363k reviews
Very Positive
StrategyWorld War II
Steel Division 2
2019
Est. copies
≈ 277k–449k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.2M after Steam's cut $5.5M–$12.6M before Steam's cut
$39.99
10k reviews
Mostly Positive
StrategyRTS
Unity of Command II
2019
Est. copies
≈ 64k–104k
SteamSpy 100k–200k
Est. revenue
$526k–$1.4M after Steam's cut $957k–$2.2M before Steam's cut
$29.99
2k reviews
Mostly Positive
StrategyWorld War II
Panzer Corps Gold
2014
Est. copies
≈ 153k–249k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$29.99
3k reviews
Very Positive
StrategyWorld War II
Age of History II
2018
Est. copies
≈ 1.5M–2.5M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.4M before Steam's cut
$5.99
50k reviews
Very Positive
StrategyHistorical
Darkest Hour: A Hearts of Iron Game
2011
Est. copies
≈ 137k–222k
SteamSpy 200k–500k
Est. revenue
$375k–$1.0M after Steam's cut $682k–$1.6M before Steam's cut
$9.99
2k reviews
Very Positive
StrategyGrand Strategy
Panzer Corps 2
2020
Est. copies
≈ 104k–169k
SteamSpy 100k–200k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before Steam's cut
$39.99
4k reviews
Very Positive
StrategyWorld War II
Hearts of Iron III
2009
Est. copies
≈ 409k–665k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before Steam's cut
$9.99
6k reviews
Mostly Positive
Grand StrategyStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.