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How big is Supremacy: Call of War 1942?

Estimated owners
≈ 218k–354k
from 6k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Supremacy: Call of War 1942 out and predicted the genre from its 8 similar games. Every figure here, including Supremacy: Call of War 1942's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 143k–317k
best case 19.6M (Hearts of Iron IV)
The World War II genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 143k–317k copies
≈ $1.1M–$2.2M after Steam's cut
from ~3k reviews
Best case
≈ 14.9M–24.2M copies
Hearts of Iron IV · ≈ $204.8M–$550.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on World War II (7 of 8) and Grand Strategy (6 of 8).
The winners
Winners here lead with Grand Strategy + War, priced around $28. The breakout hits carry War + Historical + Alternate History; a typical game here doesn't.
The era
The games you compared span 2009 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hearts of Iron IV
2016
Est. copies
≈ 14.9M–24.2M
108x vs typical
SteamSpy 5M–10M
Est. revenue
$204.8M–$550.6M after Steam's cut $372.3M–$847.1M before the cut
$49.99
372k reviews
Very Positive
StrategyWorld War II
Steel Division 2
2019
Est. copies
≈ 275k–447k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$39.99
10k reviews
Mostly Positive
StrategyRTS
Unity of Command II
2019
Est. copies
≈ 63k–102k
SteamSpy 100k–200k
Est. revenue
$517k–$1.4M after Steam's cut $939k–$2.1M before the cut
$29.99
2k reviews
Mostly Positive
StrategyWorld War II
Panzer Corps Gold
2014
Est. copies
≈ 142k–230k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$29.99
3k reviews
Very Positive
StrategyWorld War II
Age of History II
2018
Est. copies
≈ 1.5M–2.5M
14x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$5.99
50k reviews
Very Positive
StrategyHistorical
Darkest Hour: A Hearts of Iron Game
2011
Est. copies
≈ 109k–176k
SteamSpy 200k–500k
Est. revenue
$298k–$802k after Steam's cut $542k–$1.2M before the cut
$9.99
2k reviews
Very Positive
StrategyGrand Strategy
Panzer Corps 2
2020
Est. copies
≈ 110k–178k
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
$39.99
4k reviews
Very Positive
StrategyWorld War II
Hearts of Iron III
2009
Est. copies
≈ 316k–513k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$867k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$9.99
6k reviews
Mostly Positive
Grand StrategyStrategy

Sizing up your own game? See what its genre can realistically do before you build it.