Sign in
wishvane

How many copies did Darkest Hour: A Hearts of Iron Game sell?

Estimated copies sold
≈ 137k–222k
$375k–$1.0M after Steam's cut $682k–$1.6M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Darkest Hour: A Hearts of Iron Game and predicted how it would do from its 8 similar games. Every figure here, including Darkest Hour: A Hearts of Iron Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.4M–8.9M
best case 19.8M (Hearts of Iron IV)
Games like Darkest Hour: A Hearts of Iron Game

A typical game among these

≈ 3.4M–8.9M copies

≈ $29.3M–$121.3M after Steam's cut

from ~83k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Hearts of Iron IV at ≈ 15.1M–24.6M copies, ≈ $207.7M–$558.4M after Steam's cut.

The genre you'd be entering
These games
The similar games share World War II (7 of 8) and War (6 of 8).
The winners
Winners here lead with World War II + Grand Strategy, priced around $50.
When they shipped
The similar games span 2008 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Heroes & Generals
2016
Est. copies
≈ 5.9M–9.6M
1.7x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
142k reviews
Mixed
Free to PlayWorld War II
Age of History II
2018
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.4M before Steam's cut
$5.99
50k reviews
Very Positive
StrategyHistorical
Men of War: Assault Squad 2
2014
Est. copies
≈ 2.6M–4.3M
SteamSpy 1M–2M
Est. revenue
$21.6M–$58.0M after Steam's cut $39.3M–$89.3M before Steam's cut
$29.99
47k reviews
Very Positive
StrategyWorld War II
Battlefield™ V
2020
Est. copies
≈ 6.7M–10.9M
3.2x vs typical
SteamSpy 10M–20M
Est. revenue
$92.2M–$247.8M after Steam's cut $167.6M–$381.2M before Steam's cut
$49.99
270k reviews
Mostly Positive
FPSMultiplayer
Call of Duty: World at War
2008
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$18.6M–$49.9M after Steam's cut $33.7M–$76.7M before Steam's cut
$19.99
53k reviews
Very Positive
ZombiesWorld War II
Hearts of Iron IV
2016
Est. copies
≈ 15.1M–24.6M
4.4x vs typical
SteamSpy 5M–10M
Est. revenue
$207.7M–$558.4M after Steam's cut $377.6M–$859.1M before Steam's cut
$49.99
363k reviews
Very Positive
StrategyWorld War II
Company of Heroes 2
2013
Est. copies
≈ 7.2M–11.6M
SteamSpy 5M–10M
Est. revenue
$39.4M–$105.8M after Steam's cut $71.6M–$162.8M before Steam's cut
$19.99
113k reviews
Mostly Positive
StrategyWorld War II
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
2011
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$13.2M–$35.6M after Steam's cut $24.1M–$54.8M before Steam's cut
$19.99
38k reviews
Very Positive
World War IIRealistic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.