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How many copies did Space Haven sell?

Estimated copies sold
≈ 277k–450k
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before Steam's cut
from 11k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Haven and predicted how it would do from its 8 similar games. Every figure here, including Space Haven's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 461k–703k
best case 9.9M (RimWorld)
Games like Space Haven

A typical game among these

≈ 461k–703k copies

≈ $5.1M–$7.2M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: RimWorld at ≈ 7.6M–12.3M copies, ≈ $72.7M–$195.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 3k to 12k.
The genre you'd be entering
These games
The similar games share Base-Building (6 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $30. The breakout hits carry Management + Survival + Building; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
7.8x vs typical
SteamSpy 2M–5M
Est. revenue
$28.5M–$76.7M after Steam's cut $51.9M–$118.0M before Steam's cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Empires of the Undergrowth
2024
Est. copies
≈ 470k–764k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.1M–$16.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategySimulation
Dome Keeper
2022
Est. copies
≈ 558k–906k
SteamSpy 2M–5M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 320k–521k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before Steam's cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Surviving Mars
2018
Est. copies
≈ 889k–1.4M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
29k reviews
Mostly Positive
RimWorld
2018
Est. copies
≈ 7.6M–12.3M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
Stranded: Alien Dawn
2023
Est. copies
≈ 286k–464k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$34.99
12k reviews
Very Positive
SurvivalBase-Building
IXION
2022
Est. copies
≈ 443k–719k
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.4M after Steam's cut $7.7M–$17.6M before Steam's cut
$34.99
18k reviews
Mostly Positive
SpaceCity Builder

Sizing up your own game? See how many copies games in its genre usually sell before you build it.