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How many copies did ReEarth sell?

Estimated copies sold
≈ 3k–5k
$6k–$17k after Steam's cut $12k–$27k before Steam's cut
from 119 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid ReEarth and predicted how it would do from its 8 similar games. Every figure here, including ReEarth's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 26k–38k
best case 572k (Bad North: Jotunn Edition)
Games like ReEarth

A typical game among these

≈ 26k–38k copies

≈ $106k–$201k after Steam's cut

from ~965 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Bad North: Jotunn Edition at ≈ 436k–709k copies, ≈ $1.8M–$4.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 384 reviews in their first month; the range was 237 to 4k.
The genre you'd be entering
These games
The similar games share Tower Defense (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Tower Defense + RTS, priced around $17.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.4x vs typical
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Est. copies
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15x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.