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How many copies did Microtopia sell?

Estimated copies sold
≈ 24k–39k
$133k–$357k after Steam's cut $241k–$549k before Steam's cut
from 974 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Microtopia and predicted how it would do from its 8 similar games. Every figure here, including Microtopia's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 126k–142k
best case 1.2M (Against the Storm)
Games like Microtopia

A typical game among these

≈ 126k–142k copies

≈ $1.1M–$1.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Against the Storm at ≈ 934k–1.5M copies, ≈ $7.7M–$20.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 9k reviews in their first month; the range was 808 to 19k.
The genre you'd be entering
These games
The similar games share Base-Building (7 of 8) and City Builder (7 of 8).
The winners
Winners here lead with City Builder, priced around $30.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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2.1x vs typical
SteamSpy 200k–500k
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Est. copies
≈ 934k–1.5M
9.2x vs typical
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Early AccessAutomation

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