Sign in
wishvane

How many copies did Microtopia sell?

Estimated copies sold
≈ 23k–37k
$126k–$339k after Steam's cut $229k–$522k before the cut
from 956 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Microtopia out and predicted the genre from its 8 similar games. Every figure here, including Microtopia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 118k–133k
best case 1.2M (Against the Storm)
The Base-Building genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 118k–133k copies
≈ $1.0M–$1.4M after Steam's cut
from ~4k reviews
Best case
≈ 884k–1.4M copies
Against the Storm · ≈ $7.3M–$19.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Base-Building (7 of 8) and City Builder (7 of 8).
The winners
Winners here lead with City Builder, priced around $30.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Wandering Village
2025
Est. copies
≈ 200k–325k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$29.99
8k reviews
Very Positive
Early AccessBuilding
Against the Storm
2023
Est. copies
≈ 884k–1.4M
9.3x vs typical
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 638k–1.0M
6.7x vs typical
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.9M after Steam's cut $12.8M–$29.0M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation
Dwarf Fortress
2022
Est. copies
≈ 751k–1.2M
7.9x vs typical
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.3M–$25.6M before the cut
$29.99
31k reviews
Very Positive
DwarfColony Sim
Empires of the Undergrowth
2024
Est. copies
≈ 440k–715k
4.6x vs typical
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.0M before the cut
$29.99
18k reviews
Very Positive
StrategySimulation
Clanfolk
2022
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$781k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$29.99
4k reviews
Very Positive
StrategySimulation
Flotsam
2025
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$740k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$24.99
4k reviews
Very Positive
Early AccessSingleplayer
Plan B: Terraform
2025
Est. copies
≈ 85k–139k
SteamSpy 100k–200k
Est. revenue
$375k–$1.0M after Steam's cut $682k–$1.6M before the cut
$15.99
4k reviews
Very Positive
Early AccessAutomation

Sizing up your own game? See what its genre can realistically do before you build it.