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How many copies did Chaos Express: Delivery Simulator sell?

Estimated copies sold
≈ 3k–5k
$12k–$32k after Steam's cut $22k–$49k before Steam's cut
from 130 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Chaos Express: Delivery Simulator and predicted how it would do from its 8 similar games. Every figure here, including Chaos Express: Delivery Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 83k–91k
best case 265k (Kebab Chefs! - Restaurant Simulator)
Games like Chaos Express: Delivery Simulator

A typical game among these

≈ 83k–91k copies

≈ $704k–$837k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Kebab Chefs! - Restaurant Simulator at ≈ 202k–327k copies, ≈ $997k–$2.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 984 reviews in their first month; the range was 558 to 8k.
The genre you'd be entering
These games
The similar games share Management (6 of 8) and Time Management (5 of 8).
The winners
Winners here lead with Simulation + Realistic, priced around $19.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

112 Operator
2020
Est. copies
≈ 183k–297k
2.7x vs typical
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$24.99
7k reviews
Very Positive
SimulationRealistic
Crossroads Inn Anniversary Edition
2019
Est. copies
≈ 117k–191k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$484k–$1.3M after Steam's cut $880k–$2.0M before Steam's cut
$14.99
4k reviews
Mixed
The Tenants
2022
Est. copies
≈ 193k–314k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$19.99
8k reviews
Mostly Positive
ManagementDesign & Illustration
Youtubers Life 2
2021
Est. copies
≈ 57k–92k
SteamSpy 50k–100k
Est. revenue
$312k–$838k after Steam's cut $566k–$1.3M before Steam's cut
$19.99
2k reviews
Mostly Positive
Life SimCharacter Customization
Ships At Sea
2024
Est. copies
≈ 68k–111k
SteamSpy 100k–200k
Est. revenue
$468k–$1.3M after Steam's cut $852k–$1.9M before Steam's cut
$24.99
3k reviews
Mixed
Early AccessExploration
Recycling Center Simulator
2024
Est. copies
≈ 74k–120k
SteamSpy 50k–100k
Est. revenue
$405k–$1.1M after Steam's cut $737k–$1.7M before Steam's cut
$19.99
3k reviews
Very Positive
First-PersonSimulation
Rail Route
2024
Est. copies
≈ 65k–106k
SteamSpy 200k–500k
Est. revenue
$449k–$1.2M after Steam's cut $817k–$1.9M before Steam's cut
$24.99
3k reviews
Very Positive
BuildingManagement
Kebab Chefs! - Restaurant Simulator
2026
Est. copies
≈ 202k–327k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$997k–$2.7M after Steam's cut $1.8M–$4.1M before Steam's cut
$17.99
8k reviews
Very Positive
Early AccessMultiplayer

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