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How many copies did 112 Operator sell?

Estimated copies sold
≈ 193k–313k
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 112 Operator out and predicted the genre from its 8 similar games. Every figure here, including 112 Operator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11.5M–69.0M
best case 93.3M (Tom Clancy's Rainbow Six Siege)
The Moddable genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 11.5M–69.0M copies
≈ $110.3M–$306.8M after Steam's cut
from ~360k reviews
Best case
≈ 71.1M–115.5M copies
Tom Clancy's Rainbow Six Siege
The genre you'd be entering
Your set
Your set clusters on Moddable (5 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with FPS + Tactical, priced around $20.
The era
The games you compared span 2006 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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3.5x vs typical
SteamSpy 20M–50M
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Tom Clancy's Rainbow Six Siege
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FPSPvP
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DrivingTransportation
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Automobile SimDriving

Sizing up your own game? See what its genre can realistically do before you build it.