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How many copies did 112 Operator sell?

Estimated copies sold
≈ 183k–297k
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
from 7k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 112 Operator and predicted how it would do from its 8 similar games. Every figure here, including 112 Operator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 10.7M–18.7M
best case 99.7M (Tom Clancy's Rainbow Six Siege)
Games like 112 Operator

A typical game among these

≈ 10.7M–18.7M copies

≈ $73.9M–$227.2M after Steam's cut

from ~291k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Tom Clancy's Rainbow Six Siege at ≈ 76.0M–123.4M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Moddable (5 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Sandbox + Moddable, priced around $15. The breakout hits carry Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.3x vs typical
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