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How many copies did Euro Truck Simulator 2 sell?

Estimated copies sold
≈ 48.5M–78.7M
$266.4M–$716.2M after Steam's cut $484.3M–$1101.8M before the cut
from 932k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Euro Truck Simulator 2 out and predicted the genre from its 8 similar games. Every figure here, including Euro Truck Simulator 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 397k–1.1M
best case 10.2M (American Truck Simulator)
The Driving genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 397k–1.1M copies
≈ $4.8M–$11.7M after Steam's cut
from ~14k reviews
Best case
≈ 7.8M–12.6M copies
American Truck Simulator · ≈ $42.7M–$114.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Driving (7 of 8) and Realistic (5 of 8).
The winners
Winners here lead with Automobile Sim + Driving, priced around $20. The breakout hits carry Automobile Sim + America + Moddable; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 500k–1M
Est. revenue
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$24.99
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SimulationMultiplayer
American Truck Simulator
2016
Est. copies
≈ 7.8M–12.6M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$42.7M–$114.7M after Steam's cut $77.6M–$176.5M before the cut
$19.99
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Automobile SimDriving
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Est. copies
≈ 1.1M–1.8M
2.7x vs typical
SteamSpy 1M–2M
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38k reviews
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SpaceAction
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Est. copies
≈ 633k–1.0M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$5.2M–$14.0M after Steam's cut $9.5M–$21.6M before the cut
$29.99
26k reviews
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DrivingSurvival
Derail Valley
2019
Est. copies
≈ 266k–431k
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$39.99
9k reviews
Overwhelmingly Positive
Early AccessTrains
Transport Fever
2016
Est. copies
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SteamSpy 1M–2M
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$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
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11k reviews
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FlightCity Builder
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2020
Est. copies
≈ 218k–354k
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$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$19.99
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2015
Est. copies
≈ 1.4M–2.2M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.4M–$46.3M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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