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How many copies did Euro Truck Simulator 2 sell?

Estimated copies sold
≈ 59.7M–97.0M
$328.0M–$881.9M after Steam's cut $596.4M–$1356.8M before Steam's cut
from 944k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Euro Truck Simulator 2 and predicted how it would do from its 8 similar games. Every figure here, including Euro Truck Simulator 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 424k–1.2M
best case 10.7M (American Truck Simulator)
Games like Euro Truck Simulator 2

A typical game among these

≈ 424k–1.2M copies

≈ $5.2M–$12.3M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: American Truck Simulator at ≈ 8.2M–13.3M copies, ≈ $45.0M–$120.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 826 to 8k.
The genre you'd be entering
These games
The similar games share Driving (7 of 8) and Realistic (5 of 8).
The winners
Winners here lead with Automobile Sim + Driving, priced around $20. The breakout hits carry Automobile Sim + America + Moddable; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Construction Simulator
2022
Est. copies
≈ 363k–591k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before Steam's cut
$24.99
15k reviews
Very Positive
SimulationMultiplayer
American Truck Simulator
2016
Est. copies
≈ 8.2M–13.3M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$45.0M–$120.9M after Steam's cut $81.7M–$186.0M before Steam's cut
$19.99
197k reviews
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Automobile SimDriving
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.3M before Steam's cut
$24.99
39k reviews
Very Positive
SpaceAction
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2024
Est. copies
≈ 669k–1.1M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.8M after Steam's cut $10.0M–$22.8M before Steam's cut
$29.99
27k reviews
Very Positive
DrivingSurvival
Derail Valley
2019
Est. copies
≈ 283k–460k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$39.99
10k reviews
Overwhelmingly Positive
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Transport Fever
2016
Est. copies
≈ 452k–734k
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before Steam's cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before Steam's cut
$19.99
8k reviews
Very Positive
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Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before Steam's cut
$29.99
29k reviews
Mostly Positive
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