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How many copies did Derail Valley sell?

Estimated copies sold
≈ 266k–431k
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
from 9k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Derail Valley out and predicted the genre from its 8 similar games. Every figure here, including Derail Valley's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 270k–1.3M
best case 8.1M (Factorio)
The Base-Building genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 270k–1.3M copies
≈ $3.2M–$14.7M after Steam's cut
from ~16k reviews
Best case
≈ 6.1M–10.0M copies
Factorio · ≈ $59.1M–$158.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Base-Building (5 of 8) and Automation (4 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $35.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.