Sign in
wishvane

How many copies did Train Sim World® 2 sell?

Estimated copies sold
≈ 218k–354k
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Sim World® 2 out and predicted the genre from its 8 similar games. Every figure here, including Train Sim World® 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 170k–348k
best case 1.2M (Transport Fever 2)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 170k–348k copies
≈ $1.6M–$5.4M after Steam's cut
from ~7k reviews
Best case
≈ 924k–1.5M copies
Transport Fever 2 · ≈ $10.2M–$27.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Trains (7 of 8).
The winners
Winners here lead with Simulation, priced around $40. The breakout hits carry Strategy; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Transport Fever 2
2019
Est. copies
≈ 924k–1.5M
4.6x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.3M after Steam's cut $18.5M–$42.0M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
Transport Fever
2016
Est. copies
≈ 433k–704k
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 638k–1.0M
3.8x vs typical
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.9M after Steam's cut $12.8M–$29.0M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains
SimRail - The Railway Simulator
2024
Est. copies
≈ 129k–210k
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.1M before the cut
$34.99
5k reviews
Very Positive
TrainsSimulation
Derail Valley
2019
Est. copies
≈ 266k–431k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$39.99
9k reviews
Overwhelmingly Positive
Early AccessTrains
Train Sim World® 3
2022
Est. copies
≈ 111k–180k
SteamSpy 100k–200k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
5k reviews
Mostly Positive
SimulationTrains
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.2M
4.2x vs typical
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.4M–$46.3M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

Sizing up your own game? See what its genre can realistically do before you build it.