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wishvane

How many copies did Train Sim World® 3 sell?

Estimated copies sold
≈ 111k–180k
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Sim World® 3 out and predicted the genre from its 8 similar games. Every figure here, including Train Sim World® 3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 114k–225k
best case 1.8M (Train Simulator Classic)
The Driving genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 114k–225k copies
≈ $1.5M–$2.1M after Steam's cut
from ~4k reviews
Best case
≈ 1.4M–2.2M copies
Train Simulator Classic · ≈ $11.2M–$30.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Driving (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $30. The breakout hits carry Casual + Relaxing + Open World; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hmmsim Metro
2021
Est. copies
≈ 45k–73k
SteamSpy 50k–100k
Est. revenue
$245k–$660k after Steam's cut $446k–$1.0M before the cut
$19.99
2k reviews
Very Positive
SimulationTrains
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
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SimulationTrains
Trainz: A New Era
2015
Est. copies
≈ 116k–188k
SteamSpy 100k–200k
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Free
Free
2k reviews
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SimulationTrains
Train Sim World® 5
2024
Est. copies
≈ 125k–203k
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$39.99
5k reviews
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SimulationAdventure
Train Sim World® 2
2020
Est. copies
≈ 218k–354k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Sim World® 4
2023
Est. copies
≈ 96k–156k
SteamSpy 50k–100k
Est. revenue
$791k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$29.99
4k reviews
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TrainsSimulation
Trainz Railroad Simulator 2019
2019
Est. copies
≈ 78k–127k
SteamSpy 50k–100k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$39.99
3k reviews
Mostly Positive
SimulationTrains
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.2M
7.3x vs typical
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.4M–$46.3M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

Sizing up your own game? See what its genre can realistically do before you build it.