Sign in
wishvane

How many copies did Train Sim World® 4 sell?

Estimated copies sold
≈ 100k–162k
$824k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
from 4k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Train Sim World® 4 and predicted how it would do from its 8 similar games. Every figure here, including Train Sim World® 4's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 304k–1.1M
best case 1.2M (Transport Fever 2)
Games like Train Sim World® 4

A typical game among these

≈ 304k–1.1M copies

≈ $1.8M–$11.9M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Transport Fever 2 at ≈ 950k–1.5M copies, ≈ $10.4M–$28.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 826 reviews in their first month; the range was 669 to 2k.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Trains (8 of 8).
The winners
Winners here lead with Simulation + Management, priced around $40.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mini Metro
2015
Est. copies
≈ 819k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before Steam's cut
$9.99
17k reviews
Overwhelmingly Positive
StrategyPuzzle
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before Steam's cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$12.99
7k reviews
Mostly Positive
SimulationTrains
Train Sim World® 3
2022
Est. copies
≈ 115k–187k
SteamSpy 100k–200k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$24.99
5k reviews
Mostly Positive
SimulationTrains
OpenTTD
2021
Est. copies
≈ 422k–686k
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Transport Fever 2
2019
Est. copies
≈ 950k–1.5M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.1M after Steam's cut $19.0M–$43.2M before Steam's cut
$39.99
33k reviews
Very Positive
SimulationStrategy
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before Steam's cut
$29.99
29k reviews
Mostly Positive
SimulationTrains
Railway Empire
2018
Est. copies
≈ 296k–480k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.6M after Steam's cut $4.4M–$10.1M before Steam's cut
$29.99
10k reviews
Very Positive
StrategySimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.