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wishvane

How many copies did Train Sim World® 4 sell?

Estimated copies sold
≈ 96k–156k
$791k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Sim World® 4 out and predicted the genre from its 8 similar games. Every figure here, including Train Sim World® 4's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 308k–1.1M
best case 1.2M (Transport Fever 2)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 308k–1.1M copies
≈ $1.9M–$11.6M after Steam's cut
from ~13k reviews
Best case
≈ 924k–1.5M copies
Transport Fever 2 · ≈ $10.2M–$27.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Trains (8 of 8).
The winners
Winners here lead with Simulation + Management, priced around $40.
The era
The games you compared span 2015 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Mini Metro
2015
Est. copies
≈ 772k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
$9.99
17k reviews
Overwhelmingly Positive
StrategyPuzzle
Train Sim World® 2
2020
Est. copies
≈ 218k–354k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains
Train Sim World® 3
2022
Est. copies
≈ 111k–180k
SteamSpy 100k–200k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
5k reviews
Mostly Positive
SimulationTrains
OpenTTD
2021
Est. copies
≈ 417k–677k
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Transport Fever 2
2019
Est. copies
≈ 924k–1.5M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.3M after Steam's cut $18.5M–$42.0M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.2M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.4M–$46.3M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains
Railway Empire
2018
Est. copies
≈ 294k–478k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$29.99
10k reviews
Very Positive
StrategySimulation

Sizing up your own game? See what its genre can realistically do before you build it.