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How many copies did Kebab Chefs! - Restaurant Simulator sell?

Estimated copies sold
≈ 191k–310k
$943k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kebab Chefs! - Restaurant Simulator out and predicted the genre from its 8 similar games. Every figure here, including Kebab Chefs! - Restaurant Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 277k–366k
best case 742k (Cooking Simulator)
The Cooking genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 277k–366k copies
≈ $757k–$2.6M after Steam's cut
from ~10k reviews
Best case
≈ 565k–919k copies
Cooking Simulator · ≈ $3.1M–$8.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Cooking (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Cooking, priced around $20.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.