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How many copies did Kebab Chefs! - Restaurant Simulator sell?

Estimated copies sold
≈ 202k–327k
$997k–$2.7M after Steam's cut $1.8M–$4.1M before Steam's cut
from 8k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Kebab Chefs! - Restaurant Simulator and predicted how it would do from its 8 similar games. Every figure here, including Kebab Chefs! - Restaurant Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 297k–390k
best case 746k (Cooking Simulator)
Games like Kebab Chefs! - Restaurant Simulator

A typical game among these

≈ 297k–390k copies

≈ $796k–$2.7M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Cooking Simulator at ≈ 568k–923k copies, ≈ $3.1M–$8.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 4k.
The genre you'd be entering
These games
The similar games share Cooking (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Cooking, priced around $20.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.9x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.