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How many copies did The Riftbreaker sell?

Estimated copies sold
≈ 619k–1.0M
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before Steam's cut
from 25k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Riftbreaker and predicted how it would do from its 8 similar games. Every figure here, including The Riftbreaker's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 835k–1.4M
best case 13.1M (7 Days to Die)
Games like The Riftbreaker

A typical game among these

≈ 835k–1.4M copies

≈ $5.1M–$11.0M after Steam's cut

from ~26k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.2M copies, ≈ $123.1M–$331.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 47k reviews in their first month; the range was 3k to 327k.
The genre you'd be entering
These games
The similar games share Base-Building (6 of 8) and Resource Management (4 of 8).
The winners
Winners here lead with Base-Building + Survival, priced around $40. The breakout hits carry Multiplayer + Survival + Crafting; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
Dome Keeper
2022
Est. copies
≈ 558k–906k
SteamSpy 2M–5M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.6M before Steam's cut
$19.99
32k reviews
Very Positive
Factorio
2020
Est. copies
≈ 5.9M–9.5M
9.2x vs typical
SteamSpy 5M–10M
Est. revenue
$56.4M–$151.5M after Steam's cut $102.5M–$233.1M before Steam's cut
$35.00
236k reviews
Overwhelmingly Positive
AutomationBase-Building
Mindustry
2019
Est. copies
≈ 813k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before Steam's cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
Tribes of Midgard
2021
Est. copies
≈ 577k–938k
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
$19.99
23k reviews
Mostly Positive
Open World Survival CraftOnline Co-Op
7 Days to Die
2024
Est. copies
≈ 9.9M–16.2M
16x vs typical
SteamSpy 10M–20M
Est. revenue
$123.1M–$331.0M after Steam's cut $223.8M–$509.2M before Steam's cut
$44.99
401k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See how many copies games in its genre usually sell before you build it.