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How many copies did Stronghold Crusader HD (2012) sell?

Estimated copies sold
≈ 1.3M–2.2M
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before Steam's cut
from 21k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Stronghold Crusader HD (2012) and predicted how it would do from its 8 similar games. Every figure here, including Stronghold Crusader HD (2012)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 102k–127k
best case 261k (Stronghold 2: Steam Edition)
Games like Stronghold Crusader HD (2012)

A typical game among these

≈ 102k–127k copies

≈ $646k–$792k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Stronghold 2: Steam Edition at ≈ 199k–323k copies, ≈ $819k–$2.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 660 reviews in their first month; the range was 322 to 2k.
The genre you'd be entering
These games
The similar games share City Builder (7 of 8) and Economy (5 of 8).
The winners
Winners here lead with City Builder + Real Time Tactics, priced around $25. The breakout hits carry Real Time Tactics + Colony Sim + Sandbox; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.1x vs typical
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