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How many copies did Stronghold: Warlords sell?

Estimated copies sold
≈ 132k–215k
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before Steam's cut
from 5k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Stronghold: Warlords and predicted how it would do from its 8 similar games. Every figure here, including Stronghold: Warlords's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 138k–575k
best case 1.8M (Stronghold Crusader HD (2012))
Games like Stronghold: Warlords

A typical game among these

≈ 138k–575k copies

≈ $768k–$2.7M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Stronghold Crusader HD (2012) at ≈ 1.3M–2.2M copies, ≈ $3.7M–$9.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 99 to 5k.
The genre you'd be entering
These games
The similar games share City Builder (8 of 8) and Building (7 of 8).
The winners
Winners here lead with Military + City Builder, priced around $10.
When they shipped
The similar games span 2009 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stronghold HD (2012)
2013
Est. copies
≈ 661k–1.1M
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$5.99
10k reviews
Overwhelmingly Positive
Real Time TacticsCity Builder
The Stronghold Collection
2009
Est. copies
≈ 364k–592k
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.6M–$10.4M before Steam's cut
$24.99
6k reviews
Very Positive
City BuilderReal Time Tactics
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before Steam's cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
Stronghold Legends: Steam Edition
2016
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$469k–$1.3M after Steam's cut $853k–$1.9M before Steam's cut
$14.99
3k reviews
Very Positive
Real Time TacticsCity Builder
Stronghold 2: Steam Edition
2017
Est. copies
≈ 199k–323k
SteamSpy 500k–1M
Est. revenue
$819k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$14.99
6k reviews
Very Positive
City BuilderReal Time Tactics
Dungeon Village
2022
Est. copies
≈ 22k–36k
SteamSpy 100k–200k
Est. revenue
$54k–$146k after Steam's cut $99k–$225k before Steam's cut
$8.99
887 reviews
Very Positive
The Lost Village
2024
Est. copies
≈ 78k–127k
SteamSpy 500k–1M
Est. revenue
$257k–$692k after Steam's cut $468k–$1.1M before Steam's cut
$11.99
3k reviews
Mostly Positive
Base-BuildingResource Management
Stronghold: Definitive Edition
2023
Est. copies
≈ 258k–419k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$14.99
10k reviews
Very Positive
City BuilderStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.