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How many copies did Dungeon Village sell?

Estimated copies sold
≈ 22k–36k
$54k–$146k after Steam's cut $99k–$225k before Steam's cut
from 887 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dungeon Village and predicted how it would do from its 8 similar games. Every figure here, including Dungeon Village's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 710k–1.3M
best case 1.6M (Kingdom Two Crowns)
Games like Dungeon Village

A typical game among these

≈ 710k–1.3M copies

≈ $5.0M–$12.1M after Steam's cut

from ~23k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Kingdom Two Crowns at ≈ 1.2M–2.0M copies, ≈ $6.7M–$17.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 16k reviews in their first month; the range was 16k to 17k.
The genre you'd be entering
These games
The similar games share Building (6 of 8) and City Builder (5 of 8).
The winners
Winners here lead with Tower Defense + City Builder, priced around $20.
When they shipped
The similar games span 2014 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.7x vs typical
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