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wishvane

How many copies did Dungeon Village sell?

Estimated copies sold
≈ 20k–33k
$50k–$135k after Steam's cut $92k–$208k before the cut
from 849 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon Village out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Village's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 681k–1.2M
best case 1.6M (Kingdom Two Crowns)
The Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 681k–1.2M copies
≈ $4.9M–$11.7M after Steam's cut
from ~23k reviews
Best case
≈ 1.2M–1.9M copies
Kingdom Two Crowns · ≈ $6.5M–$17.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Building (6 of 8) and City Builder (5 of 8).
The winners
Winners here lead with Tower Defense + City Builder, priced around $20.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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1.7x vs typical
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DwarfColony Sim

Sizing up your own game? See what its genre can realistically do before you build it.