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How many copies did War for the Overworld sell?

Estimated copies sold
≈ 397k–645k
$3.3M–$8.8M after Steam's cut $6.0M–$13.5M before Steam's cut
from 8k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid War for the Overworld and predicted how it would do from its 8 similar games. Every figure here, including War for the Overworld's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 85k–299k
best case 4.2M (Cult of the Lamb)
Games like War for the Overworld

A typical game among these

≈ 85k–299k copies

≈ $537k–$2.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Cult of the Lamb at ≈ 3.2M–5.2M copies, ≈ $22.2M–$59.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 1k to 24k.
The genre you'd be entering
These games
The similar games share Base-Building (5 of 8) and Dungeon Crawler (4 of 8).
The winners
Winners here lead with Base-Building + Action Roguelike, priced around $25. The breakout hits carry Cute + Action Roguelike + Singleplayer; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cult of the Lamb
2022
Est. copies
≈ 3.2M–5.2M
30x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before Steam's cut
$24.99
130k reviews
Overwhelmingly Positive
Base-BuildingCute
Patch Quest
2023
Est. copies
≈ 69k–113k
SteamSpy 100k–200k
Est. revenue
$286k–$768k after Steam's cut $519k–$1.2M before Steam's cut
$14.99
3k reviews
Very Positive
AdventureCreature Collector
KeeperRL
2024
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
$247k–$665k after Steam's cut $450k–$1.0M before Steam's cut
$19.99
2k reviews
Very Positive
UndergroundSimulation
The Crust
2026
Est. copies
≈ 108k–176k
SteamSpy 100k–200k
Est. revenue
$951k–$2.6M after Steam's cut $1.7M–$3.9M before Steam's cut
$31.99
4k reviews
Mostly Positive
Early AccessBase-Building
Len's Island
2025
Est. copies
≈ 198k–321k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.6M before Steam's cut
$24.99
8k reviews
Mostly Positive
Open World Survival CraftFarming
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
4.3x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
Dungeons 2
2015
Est. copies
≈ 258k–419k
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
$19.99
5k reviews
Very Positive
StrategyManagement
JIANGHU CHRONICLES
2025
Est. copies
≈ 60k–97k
SteamSpy 100k–200k
Est. revenue
$296k–$797k after Steam's cut $539k–$1.2M before Steam's cut
$17.99
2k reviews
Mixed
Early AccessAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.