Sign in
wishvane

How many copies did JIANGHU CHRONICLES sell?

Estimated copies sold
≈ 60k–97k
$296k–$797k after Steam's cut $539k–$1.2M before Steam's cut
from 2k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid JIANGHU CHRONICLES and predicted how it would do from its 8 similar games. Every figure here, including JIANGHU CHRONICLES's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 259k–583k
best case 4.2M (Cult of the Lamb)
Games like JIANGHU CHRONICLES

A typical game among these

≈ 259k–583k copies

≈ $2.4M–$6.4M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Dungeon Crawler (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cult of the Lamb at ≈ 3.2M–5.2M copies, ≈ $22.2M–$59.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 2k to 24k.
The genre you'd be entering
These games
The similar games share Dungeon Crawler (4 of 8) and Martial Arts (4 of 8).
The winners
Winners here lead with Base-Building + Action Roguelike, priced around $25.
When they shipped
The similar games span 2015 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Amazing Cultivation Simulator
2020
Est. copies
≈ 586k–952k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.7M before Steam's cut
$24.99
24k reviews
Very Positive
SimulationMartial Arts
Xuan-Yuan Sword VII
2020
Est. copies
≈ 238k–386k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.5M before Steam's cut
$34.99
10k reviews
Mixed
RPGMartial Arts
Len's Island
2025
Est. copies
≈ 198k–321k
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.6M before Steam's cut
$24.99
8k reviews
Mostly Positive
Open World Survival CraftFarming
Dungeons 2
2015
Est. copies
≈ 258k–419k
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
$19.99
5k reviews
Very Positive
StrategyManagement
The Matchless Kungfu
2024
Est. copies
≈ 197k–320k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$19.99
8k reviews
Mostly Positive
Open WorldMartial Arts
War for the Overworld
2015
Est. copies
≈ 397k–645k
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.5M before Steam's cut
$29.99
8k reviews
Very Positive
Dungeon CrawlerBase-Building
Cult of the Lamb
2022
Est. copies
≈ 3.2M–5.2M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before Steam's cut
$24.99
130k reviews
Overwhelmingly Positive
Base-BuildingCute
The Lost Village
2024
Est. copies
≈ 78k–127k
SteamSpy 500k–1M
Est. revenue
$257k–$692k after Steam's cut $468k–$1.1M before Steam's cut
$11.99
3k reviews
Mostly Positive
Base-BuildingResource Management

Sizing up your own game? See how many copies games in its genre usually sell before you build it.