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wishvane

How many copies did Amazing Cultivation Simulator sell?

Estimated copies sold
≈ 622k–1.0M
$4.3M–$11.5M after Steam's cut $7.8M–$17.7M before the cut
from 24k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Amazing Cultivation Simulator out and predicted the genre from its 8 similar games. Every figure here, including Amazing Cultivation Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 33k–416k
best case 2.2M (The Scroll of Taiwu : Beyond The Dome)
The Martial Arts genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 33k–416k copies
≈ $219k–$3.1M after Steam's cut
from ~3k reviews
Best case
≈ 1.7M–2.7M copies
The Scroll of Taiwu : Beyond The Dome · ≈ $13.8M–$37.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Martial Arts (6 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Martial Arts + Sandbox, priced around $30.
The era
The games you compared span 2017 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.