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How many copies did The Scroll of Taiwu : Beyond The Dome sell?

Estimated copies sold
≈ 1.7M–2.7M
$13.8M–$37.0M after Steam's cut $25.0M–$57.0M before the cut
from 70k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Scroll of Taiwu : Beyond The Dome out and predicted the genre from its 8 similar games. Every figure here, including The Scroll of Taiwu : Beyond The Dome's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 275k–595k
best case 817k (Amazing Cultivation Simulator)
The Martial Arts genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 275k–595k copies
≈ $2.1M–$4.0M after Steam's cut
from ~10k reviews
Best case
≈ 622k–1.0M copies
Amazing Cultivation Simulator · ≈ $4.3M–$11.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Martial Arts (6 of 8) and Open World (6 of 8).
The winners
Winners here lead with Simulation + Martial Arts, priced around $25.
The era
4 of your 7 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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2.3x vs typical
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Open WorldAction
Amazing Cultivation Simulator
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≈ 622k–1.0M
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河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)
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