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wishvane

How many copies did Rivals of Aether sell?

Estimated copies sold
≈ 1.3M–2.1M
$10.8M–$28.9M after Steam's cut $19.6M–$44.5M before the cut
from 38k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rivals of Aether out and predicted the genre from its 3 similar games. Every figure here, including Rivals of Aether's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–3.0M
best case 2.4M (Street Fighter™ 6)
The Fighting genre

All 3 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.3M–3.0M copies
≈ $30.8M–$35.4M after Steam's cut
from ~66k reviews
Best case
≈ 1.9M–3.0M copies
Street Fighter™ 6 · ≈ $20.4M–$54.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Fighting (3 of 3) and 2D Fighter (2 of 3).
The winners
Winners here lead with 2D Fighter + Fighting, priced around $40.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Street Fighter™ 6
2023
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$20.4M–$54.7M after Steam's cut $37.0M–$84.2M before the cut
$39.99
77k reviews
Very Positive
2D FighterFighting
Mortal Kombat X
2015
Est. copies
≈ 2.8M–4.5M
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.3M after Steam's cut $27.9M–$63.6M before the cut
$19.99
60k reviews
Very Positive
FightingGore
GUILTY GEAR -STRIVE-
2021
Est. copies
≈ 1.6M–2.7M
SteamSpy 1M–2M
Est. revenue
$18.1M–$48.6M after Steam's cut $32.9M–$74.8M before the cut
$39.99
66k reviews
Very Positive
Fighting2D Fighter

Sizing up your own game? See what its genre can realistically do before you build it.