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wishvane

How many copies did Spirit City: Lofi Sessions sell?

Estimated copies sold
≈ 393k–638k
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
from 16k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spirit City: Lofi Sessions out and predicted the genre from its 8 similar games. Every figure here, including Spirit City: Lofi Sessions's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 107k–164k
best case 383k (Virtual Cottage)
The Utilities genre

5 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 107k–164k copies
≈ $206k–$401k after Steam's cut
from ~4k reviews
Best case
≈ 292k–474k copies
Virtual Cottage
The genre you'd be entering
Your set
Your set clusters on Utilities (7 of 8) and Cozy (6 of 8).
The winners
Winners here lead with Cozy + Life Sim, priced around $7.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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2.7x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.