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How many copies did Spirit City: Lofi Sessions sell?

Estimated copies sold
≈ 418k–679k
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
from 17k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spirit City: Lofi Sessions and predicted how it would do from its 8 similar games. Every figure here, including Spirit City: Lofi Sessions's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 123k–178k
best case 362k (Virtual Cottage)
Games like Spirit City: Lofi Sessions

A typical game among these

≈ 123k–178k copies

≈ $232k–$436k after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Virtual Cottage at ≈ 275k–448k copies.

What their first month looked like
About half the games that made it here had over 389 reviews in their first month; the range was 42 to 930.
The genre you'd be entering
These games
The similar games share Utilities (7 of 8) and Cozy (6 of 8).
The winners
Winners here lead with Cozy + Life Sim.
When they shipped
6 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Virtual Cottage
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2.6x vs typical
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Free
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