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How many copies did Pixel Art Academy: Learn Mode sell?

Estimated copies sold
≈ 10k–16k
$36k–$97k after Steam's cut $66k–$149k before the cut
from 420 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pixel Art Academy: Learn Mode out and predicted the genre from its 8 similar games. Every figure here, including Pixel Art Academy: Learn Mode's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 690–6k
best case 27k (Game Dev Studio)

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 690–6k copies
≈ $541–$32k after Steam's cut
from ~66 reviews
Best case
≈ 21k–34k copies
Game Dev Studio · ≈ $57k–$153k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Idler (3 of 8).
The winners
Winners here lead with Simulation + Management, priced around $10.
The era
The games you compared span 2018 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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CasualVisual Novel
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SimulationStrategy

Sizing up your own game? See what its genre can realistically do before you build it.