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How many copies did Mini Cozy Room: Lo-Fi sell?

Estimated copies sold
≈ 93k–152k
$128k–$345k after Steam's cut $233k–$531k before Steam's cut
from 4k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mini Cozy Room: Lo-Fi and predicted how it would do from its 8 similar games. Every figure here, including Mini Cozy Room: Lo-Fi's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 123k–408k
best case 548k (Spirit City: Lofi Sessions)
Games like Mini Cozy Room: Lo-Fi

A typical game among these

≈ 123k–408k copies

≈ $261k–$1.4M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Spirit City: Lofi Sessions at ≈ 418k–679k copies, ≈ $1.4M–$3.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 259 reviews in their first month; the range was 13 to 3k.
The genre you'd be entering
These games
The similar games share Cozy (6 of 8) and Utilities (6 of 8).
The winners
Winners here lead with Cozy + Utilities, priced around $12.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.2x vs typical
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CasualSimulation

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