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How many copies did Mini Cozy Room: Lo-Fi sell?

Estimated copies sold
≈ 82k–133k
$112k–$302k after Steam's cut $204k–$465k before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mini Cozy Room: Lo-Fi out and predicted the genre from its 8 similar games. Every figure here, including Mini Cozy Room: Lo-Fi's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 115k–416k
best case 516k (Spirit City: Lofi Sessions)

4 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 115k–416k copies
≈ $241k–$1.3M after Steam's cut
from ~8k reviews
Best case
≈ 393k–638k copies
Spirit City: Lofi Sessions · ≈ $1.3M–$3.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Cozy (6 of 8) and Utilities (6 of 8).
The winners
Winners here lead with Cozy + Utilities, priced around $12.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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CatsPuzzle
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CasualCozy
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2.2x vs typical
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CasualSimulation

Sizing up your own game? See what its genre can realistically do before you build it.