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How many copies did Luffy: Way Back Home sell?

Estimated copies sold
≈ 595–967
$326–$876 after Steam's cut $592–$1k before the cut
from 24 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Luffy: Way Back Home out and predicted the genre from its 8 similar games. Every figure here, including Luffy: Way Back Home's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–14k
best case 94k (inbento)
The Cats genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 11k–14k copies
≈ $13k–$18k after Steam's cut
from ~360 reviews
Best case
≈ 71k–116k copies
inbento · ≈ $98k–$263k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Cats (5 of 8) and Hand-drawn (3 of 8).
The winners
Winners here lead with Puzzle, priced around $12. The breakout hits carry Cute + Puzzle + Funny; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
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CasualStrategy
inbento
2021
Est. copies
≈ 71k–116k
8.0x vs typical
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CasualCute
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AdventureAtmospheric
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6.4x vs typical
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$19.99
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Hidden Cats in New York
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CatsHidden Object
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1.6x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.