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How many copies did Lost in Harmony sell?

Estimated copies sold
≈ 2k–3k
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
from 62 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lost in Harmony and predicted how it would do from its 8 similar games. Every figure here, including Lost in Harmony's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 267k–473k
best case 4.6M (Muse Dash)
Games like Lost in Harmony

A typical game among these

≈ 267k–473k copies

≈ $390k–$4.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Music (8 of 8) and Rhythm (8 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3. The breakout hits carry Sexual Content + Cute + Female Protagonist; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Quaver
2022
Est. copies
≈ 425k–691k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
17k reviews
Very Positive
RhythmFree to Play
音灵 INVAXION
2018
Est. copies
≈ 188k–305k
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Mixed
MusicRhythm
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 590k–959k
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$6.4M–$17.2M after Steam's cut $11.6M–$26.5M before Steam's cut
$39.39
24k reviews
Very Positive
RhythmAnime
Audiosurf 2
2015
Est. copies
≈ 295k–480k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before Steam's cut
$14.99
6k reviews
Very Positive
MusicRhythm
MUSYNX
2018
Est. copies
≈ 207k–336k
SteamSpy 200k–500k
Est. revenue
$227k–$610k after Steam's cut $413k–$939k before Steam's cut
$3.99
7k reviews
Very Positive
RhythmMusic
Intralism
2016
Est. copies
≈ 201k–326k
SteamSpy 500k–1M
Est. revenue
$165k–$444k after Steam's cut $300k–$682k before Steam's cut
$2.99
5k reviews
Very Positive
MusicRhythm
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before Steam's cut
$2.99
122k reviews
Very Positive
MusicRhythm
McOsu
2017
Est. copies
≈ 220k–358k
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play

Sizing up your own game? See how many copies games in its genre usually sell before you build it.