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How many copies did MUSYNX sell?

Estimated copies sold
≈ 204k–332k
$224k–$602k after Steam's cut $407k–$926k before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MUSYNX out and predicted the genre from its 8 similar games. Every figure here, including MUSYNX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 813k–2.9M
best case 4.6M (Muse Dash)
The Music genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 813k–2.9M copies
≈ $6.8M–$18.1M after Steam's cut
from ~35k reviews
Best case
≈ 3.5M–5.7M copies
Muse Dash · ≈ $2.9M–$7.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (8 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3.
The era
The games you compared span 2019 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 558k–906k
SteamSpy 500k–1M
Est. revenue
$6.0M–$16.2M after Steam's cut $11.0M–$25.0M before the cut
$39.39
23k reviews
Very Positive
RhythmAnime
A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.8M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.1M before the cut
$5.99
82k reviews
Very Positive
RhythmMusic
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
DJMAX RESPECT V
2020
Est. copies
≈ 916k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.6M–$33.8M after Steam's cut $22.9M–$52.1M before the cut
$49.99
35k reviews
Very Positive
RhythmMusic
Rhythm Doctor
2025
Est. copies
≈ 640k–1.0M
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.5M before the cut
$19.99
27k reviews
Overwhelmingly Positive
RhythmMusic
Hi-Fi RUSH
2023
Est. copies
≈ 857k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.1M–$19.0M after Steam's cut $12.9M–$29.2M before the cut
$29.99
36k reviews
Overwhelmingly Positive
RhythmAction
Quaver
2022
Est. copies
≈ 404k–657k
SteamSpy 200k–500k
Est. revenue
Free
Free
17k reviews
Very Positive
RhythmFree to Play
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$18.1M–$48.6M after Steam's cut $32.9M–$74.8M before the cut
$29.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See what its genre can realistically do before you build it.